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- »PIC:barclip2.ilbm»
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- »CL9: The Demoscene - The Basics
- »PIC:barclip2.ilbm»
-
- »CL4: By Zerox/Gods
-
- »CL7:INTRODUCTION
-
- »CL1:In the past issue of the EuroChart,
- and the past issues of D.I.S.C, I've
- tried to have a guide to the Amiga in
- cyberspace, featuring the most
- important sites to gain information
- about the latest scene-news,
- productions, persons, parties and
- irc-channels. This time I return to
- the basics, so this is a guide to the
- scene for beginners. Hopefully there
- are still some of you out there. The
- information for this article was taken
- from everywhere.
-
- »CL7:THE SCENE - WHAT IS IT?
-
- »CL1:I guess some new sceners only have a
- vage idea about what the scene is. So
- it's definately time to write about
- the basics.
-
- »CL0:The Amiga scene consists of a bunch of
- people very fascinated by and devoted
- to the Amiga, and who also want to
- create certain productions. These
- people are often refered to as Amiga
- sceners, because they're a part of a
- quite small and perhaps unique
- underground community, who use their
- talents to be creative on this special
- computer. Before the Amiga scene was
- so big that it was impossible to have
- an oversight over who were sceners and
- not. Today it's easier to find out
- who belong to our scene and who don't;
- some are a lot more active being
- creative than others though. It's
- possible to be a part of the scene
- without making any productions at all,
- some only spread and watch the
- productions others make, they stay in
- touch with other sceners, hang out at
- the special Amiga IRC channels, visit
- different Amiga computer events and
- more. The various sceners play their
- own role in the scene though. The
- scene is not strictly organized nor
- does it have any special rules.
-
- »CL1:The various sceners have different
- parts to play in the scene, the most
- usual functions are; Coders,
- Graphicians, Musicians, Raytracers,
- Editors, Organizers, Traders
- (swappers), Sysops, Webmasters and
- ascii/ansi makers. I'll talk more
- about these functions later on.
-
- »CL7:WHAT IS BEING MADE?
-
- »CL1:Demos, in the wide meaning of the
- word, are created. Amiga demos or
- demonstrations, are executable
- programs created purely for the fun of
- it; to push the technical limits, to
- impress other sceners, to create art
- or actually just to be creative on the
- Amiga. The demos are featuring
- impressive or spectacular
- audiovisuals. Demos are not actually
- functional or interactive, in the
- main, they're just like other kinds of
- art. Demos can perhaps be compared to
- a music video on a computer, but with
- more or less equal emphasis on the
- visuals, the music, and the code.
- Demos can look very much like a
- dance-music-video shown on MTV for
- instance, very much like a collection
- of computerised effects sequenced
- together, or something which doesn't
- look like anything else. It's
- something to watch, enjoy, and admire
- the creativity of.
-
- »CL0:There are various demos/productions.
- The word "demo" is just the general
- term for a demonstration.
-
- »CL1:We have something which we simply call
- demos (like videoclips), which are
- bigger demonstrations. We have intros
- (short for introductions), which are
- smaller demos. We have dentros, which
- is something in between demos and
- intros. Earlier we also had trackmos
- (which are demos which don't use the
- Amiga-DOS to load), we had mintros and
- lots more. We still have musicdisks,
- which are selectable collections of
- tunes by musicians, we have
- slideshows, which are collections of
- pictures by graphics artists,
- diskmags, which are electronic
- magazines, and a special form of
- diskmags, charts, which are digital
- mags that mainly feature charts over
- the most popular productions and
- sceners. In addition to this, we have
- news-portals on the internet, which
- perhaps could be described as a
- demonstration as well?
-
- »CL7:WHO ARE MAKING THE PRODUCTIONS?
-
- »CL1:Productions are the result of the work
- of various sceners, who are usually
- organized into groups. These groups
- have names and comprise a number of
- members with various functions. The
- members in these groups have different
- handles, instead of using their real
- name.
-
- »CL0:In a group, each member has his own
- work to complete.
-
- »CL6:- Coder, he is the one who programs
- the different effects/parts of the
- demo and includes the graphics and
- music.
-
- - Graphician, he is usually the
- designer of the demo. He draws the
- pictures, logos, fonts, backgrounds,
- etc.
-
- - Musician, he is the one who makes
- the soundtrack for the demo.
-
- »CL1:The coder, graphician and musician are
- the most important members of a group.
- Without them, a group can't reach a
- good level and, of course, can't
- produce a single demo. Then, you can
- have some other members in a group.
-
- »CL6:- Raytracer, he is a kind of graphist
- but he is generally using rendering
- software instead. He is mainly used
- to create animations or to define 3d
- objects.
-
- - Swapper, a swapper was usually
- working by mail. His work was to be
- in touch with members from other
- groups in order to spread his groups
- productions and to get productions
- from other groups. These days there
- are only a handful of swappers left.
-
- - Trader, usually, a trader is someone
- who is swapping demos via bbs and now
- more and more via Internet too.
- Except from this difference, it is the
- same thing as a swapper.
-
- - Sysop, a sysop (SYStem OPerator) is
- somebody who is ruling a BBS (Bulletin
- Board System). On this BBS, we are
- able to get all the latest
- productions. The usual boards and
- sysops have more or less vanished.
- Now, we have webmasters, who are
- "sysops" on the internet, for
- news-portals for example.
-
- - Editor, he either writes articles in
- his own digital magazine, or writes
- for other magazines. Generally an
- editor is a scene journalist.
-
- - Organizer, earlier the organizer was
- the chief of his group. These days
- the organizer simply keeps the group
- together and communicates with all
- members. Then there are the
- partyorganizers, who organize various
- computer events.
-
- - Ascii/Ansi maker. They make
- ascii/ansi logos to include in
- collections or in various productions.
-
- »CL1:The sceners come from all around the
- globe, but the majority of Amiga
- sceners come from Europe. Scandinavia
- has been one of the biggest sources of
- demos, but Germany, France and Holland
- have produced a lot of demos too. For
- several years now eastern Europe, and
- espcially Poland, has been a major
- supplier of demos. Except this,
- countries such as Austria,
- Switzerland, England, Italy, Spain and
- Belgium have also been known to have a
- demoscene. In the past there were
- many sceners in countries such as
- Turkey and Austrailia too, and other
- countries as well. These days all the
- national scenes are small, or
- non-existant.
-
- »CL7:HOW DID THE SCENE BEGIN?
-
- »CL1:The computer scene started a long time
- ago, perhaps in the beginning of the
- eighties. On which computer it first
- started is a good question. Some
- people say the zx81; maybe, but it got
- its real development on the Commodore
- 64. Maybe you remember the C64 intros
- that crackers had inserted in the
- beginning, as loaders of the games to
- tell you who brought it to you
- (illegally cracked the game). This
- was the beginning of the demoscene,
- and intros/demos gradually expanded
- into being programmed just for fun, or
- as a way for the programmer to show.
- When the scene first started on Amiga,
- is also hard to say. But probably as
- soon as the first Amiga was launched.
-
- »CL0:The first amiga computer, the Amiga
- 1000, was released by Commodore In
- July 1985. It featured a
- multitasking, windowing operating
- system, using a Motorola 68000 CPU,
- with 256Kb RAM, and 880Kb 3.5 inch
- disk drive. It certainly wasn't a
- cheap computer, but at that time, it
- was years ahead of the competition.
- Featuring custom chipsets for graphics
- and sound and an incredible operating
- system, it was the best choice for
- anyone interested in sound, graphics,
- video, multimedia and games. In other
- words, this computer was perfect for
- making any kind of demonstration.
- Therefore the most special computer
- scene of them all, the Amiga scene,
- evolved.
-
- »CL1:The real breakthrough for Amiga was
- the release of the Amiga 500, in
- January 1987 at the Winter CES. It
- featured a 68000 processor, 512Kb RAM,
- floppy disk drive and custom chipsets
- for animation, video and audio. And
- above all, it was much cheaper than
- the Amiga 1000. It was a real success
- and tons of brilliant games were
- released for it. In fact, 2 years
- later, in January 1989, Commodore
- announced that 1 million Amiga
- computers had been sold. Not all of
- the Amiga users became Amiga sceners,
- but in the beginning of the 90s, the
- Amiga scene was rather big. Other
- computers arrived too, Amiga 2000,
- Amiga 1500, Amiga 3000, A600, A1200
- and A4000, in addition to CDTV and
- CD32.
-
- »CL0:From around 1994/95 the scene has
- decreased for each year, but the
- demonstrations have become better and
- better. Perhaps because the sceners
- have grown older and more experienced?
- But certainly also because of add-on
- cards like PPC-turbo cards and other
- accelerators. With the AmigaOne and
- new OS4.0, we all hope that the scene
- will get a new boost. We hope not
- only that the productions will be
- better, but also that new people are
- being recruited to the scene. With
- the recent Thendic-Amiga litigation,
- it's hard to say what will happen.
- Anyway, the scene has managed without
- any new machine for the last 9 years,
- so we'll last some more.
-
- »CL7:HOW CAN I FIND INFORMATION ABOUT THE
- SCENE AND HOW CAN I JOIN THE SCENE?
-
- »CL1:This is quite easy these days. First
- of all, you can find essential
- information about the demoscene at
- www.scenia.net and www.diskmag.de.
- There you'll find links to ftp sites
- where you can download Amiga
- productions (such as aminet,
- scene.org, amigascne, pouet), links to
- groups and persons you can contact,
- and information about computer events
- you can visit to meet sceners. You
- can also post messages at news-forums,
- or perhaps you already know some
- sceners who can help you get started?
-
- »CL0:If you want to be creative and start
- making productions yourself, you can
- ask sceners for help. If you want to
- code, you need some kind of
- instructions (which are available at
- the ftp sites and you can read helpful
- articles in diskmags). And whatever
- you decide to do, you also need the
- basic software to be able to code,
- make graphics and music, or actually
- write.
-
- »CL7:WHICH GROUPS AND PERSONS ARE INVOLVED
- IN THE SCENE NOWADAYS?
-
- »CL1:It would be too much to mention all
- the sceners and groups. But some of
- the important Amiga groups the latest
- years are Ephidrena, IRIS, Loonies,
- Mad Wizards, Mankind, Potion, Scarab,
- Spaceballs, Contraz, Push
- Entertainment, The Black Lotus,
- Nature, Encore, Kangooroo and Creative
- Minds to mention some, in no special
- order.
-
- »CL7:THE PRODUCTIONS
-
- »CL1:From the beginning of the scene in the
- mid 80s until now, there have been
- released many thousand productions.
- Nobody in the world knows how many
- productions that have been released,
- infact most of them are now lost or
- hidden among departed sceners.
-
- »CL0:However, it's possible to mention some
- great productions that should not be
- forgotten, like the demos; Demon Demo
- by DOC, Filled Vectors by IT, MegaDemo
- by Red Sector Inc., Vectorballs demo
- by Thomas Landsburg, Mental Hangover
- demo by Scoopex, The Hunt for the 7th
- October by Cryptoburners, Trip to Mars
- by Tomsoft, MegaDemo II by Budbrain,
- Iraq-demo by Animators, Enigma by
- Phenomena, Virtual World by TomSoft,
- Odyssey by Alcatraz, Hardwired by
- Silents & Crionics, Yoyage by Razor
- 1911, Substance by Quartex, Global
- Trash by Silents, Elysium by Sanity,
- Alpha and Omega by PMC, State of the
- Art by Spaceballs, 3d Demo II by
- Anarchy, Wayfarer by Spaceballs,
- D.O.S. by Andromeda, Guardian Dragon
- II by Kefrens, In the Kitchen by
- Anarchy, WOC by Sanity, Extension by
- Pygmy Projects, Desert Dream by
- Kefrens, Origin by Complex, Full Moon
- by Virtual Dreams/Fairlight, Arte by
- Sanity, 9 Fingers by Spaceballs,
- Interference by Sanity, Nexus 7 by
- Andromeda, Sequential by Andromeda,
- Mindflow by Stellar, Breath Taker by
- Virtual Dreams, Real by Complex,
- Psychedelic by Virtual Dreams, Motion
- by Bomb, Switchback by Rebels,
- Greenday by Artwork, ZIF by Parallax,
- Logic by Pygmy Projects, Miracles by
- Stellar, Closer by CNCD, Deep by
- Parallax & CNCD, Visions by Oxygene,
- Tint by TBL, Sumea by Virtual Dreams,
- Dim by Mellow Chips, The Gate by
- Artwork, Glow by TBL, Muscles by
- Impulse, Shaft 7 by Bomb, Divine by
- Mellow Chips, Captured Dreams by TBL,
- Exit Planet Dust by Artwork, Deus Ex
- Machina by Limited Edition, Dose by
- MellowChips, Papadeo2 by Floppy, Y'on
- by Anadune & Floppy, My Kingdom by
- Haujobb & Scoopex Killer Automatique
- by CNCD, Relic by Nerve Axis, Rise by
- TRSI, Alien 2 by Scoopex, XIII by
- Oxyron, Aphrodisia by Haujobb, Rain by
- TBL, Mnemonics by Haujobb, Concrete by
- Ephidrena, When We Ride On Our Enemies
- by Skarla, SmokeBomb by Ozone, Klone
- by Dual Crew-Shining,
- Cybercinematastic by Loonies, I Want
- To Be Machine by Appendix, Megademo
- 2000 by Haujobb, J by Ephidrena, Back
- to the roots by Haujobb, Senseless by
- TBL, Lapsuus by MatureFurk, Perfect
- Circle by TBL, Hotstyle Takeover by
- Loonies, Adam Malysz vs. Wienerwurst
- by Ephidrena, Amsterdam Blessings by
- Mawi, Cruel Karma Forms by Mad
- Wizards, PowerGod by Spaceballs, Third
- Eye Conqueror by Mad Wizards, Heavy
- Traffic by Mad Wizards,
- Demoscope/Creative Minds, Kheshkhash
- by Encore & Scenic, Little Nell by
- TBL, Tribute by Scarab,
- MindMatterElectricity by Reason, Light
- II by IRIS, Fate Fits Karma by Mad
- Wizards, Magia by TBL, Till I Feel You
- by Mad Wizards, Lysbryter by
- Ephidrena, Fake Elektronik Lightshow
- by Ephidrena, We were dark helmets by
- Spaceballs, By Night by Encore, My
- Defination In Blue by Scarab and
- Mental by Push Entertainment.
-
- »CL1:If you've seen all of these
- productions or even just ten procent
- of them, you already know what the
- scene is all about; creativity,
- pushing limits, having fun while doing
- it, traveling and socializing. And
- then I guess you can have a break and
- don't watch productions the next
- years... :-) On the other hand, if
- you haven't seen many of these
- productions, it's time to take a dive
- into the fantastic world of the Amiga
- scene. Who knows? The next years it
- may be YOU who impress us all with
- your creativity and skills. If you're
- an old scener, feeling tired and
- demotivated, it could also be wise to
- rediscover what the scene is all
- about. Arrange a demo-evening and
- pick out some great demos to watch,
- visit a party or other sceners,
- hopefully you should by now have
- gotten new inspiration to continue
- being creative.
-